15. Traits


Ambidextrous – You can dual wield weapons. Ignore the Kill Point cost of the weapon with the lowest KP requirement. Every time you attack, attack with both weapons. Your attack lasts as long as you can utilize the weapon with the highest KP cost.
Reduce unarmed KP cost by -1. Reduce Strength by -1.

Bullet Sponge – Your Health Points are equal to Toughness x2, but your intelligence can never exceed 3.

Looks That Kill – When fighting unarmed or using a melee weapon, roll Attraction instead of Toughness.

Giant Hands – You’re big and usually but not always in charge; but also, a little clumsy. Add +15 to Toughness but reduce your Aim, Tinkering, and Hacking skills by -10.

Supportive – You have a kind soul and you wish to help and heal. Add +16 to First Aid but because of your hippo-catfish oath you are incapable of denying lifesaving treatment from anyone truly in need.

Breakneck Speed – If you’re driving, the pedal is going straight to the floor and nowhere else. Add +15 to Handling but a failed Speed or Handling roll means extra bad news.
*GM take notice

Fix It – Increase your Intelligence and Dexterity by 1, but you always have an unstoppable urge to repair anything and everything; no matter what. The GM may even have you fix things while inebriated, unconscious, or asleep.

Smart Ass – You may not be tactful, but you certainly are clever. Roll Brains instead of Hustle.

Well Versed – You can fluently speak multiple languages of your choice.

Fast AF – Move with the quickness of a hyperactive cat, just make sure you don’t get hit; ever. Reduce all Kill Point costs by 50% but multiply all incoming damage x2.

Dumb Luck – Subtract 2 from your Intelligence and raise your Luck by 20

Smooth Criminal – You’re one sly devil. Add +1 to any Hustle or Sneak roll but only when you are committing a crime or questionable deeds. Unfortunately, local authorities and security forces will automatically be suspicious of you everywhere you go.

Sniper Build – Increase the RNG of all non-melee weapons by 1 but reduce melee and unarmed damage by 50%.

BAMF – As soon as you walk in a room people know you mean business. Roll Toughness instead of Hustle when trying to persuade.

Sleazy Salesperson – Reduce your Attraction by 12 and add 18 to Hustle.

Sharp as Nails – Nothing gets by you. The higher your Intelligence the more you will know about a place or a situation just by being there without the need for a roll.

Lunch Break – During combat, you can take your turn to stop everything and have a quick snack. This small meal will heal your character for 10HP and can be eaten once every session.

Short Stack – You may not be strong, but you are nimble. Add 12 to Sneak and Reflex but reduce Toughness by 10.

Pocket Sand – Boil up some Mountain Dew, it’s going to be a long night. Once per session, you can utilize a small pocket full of sand, dust, or dirt to temporarily blind an opponent within close range by tossing sand into their eyes. *Target is stunned for one turn.

Everything Collector – Despite your character’s strength or stature you can carry and store large quantities of gear and equipment. Also, any vehicle or living space you may occupy can store twice as much as normal but is a complete mess and may be unsettling to others.

Pipsqueak – “I’m just a little guy, no, it’s also my birthday, I’m a little birthday boy. Works every time”. You are not typically perceived as a threat to anyone. The lower your Strength is, the less likely you will be attacked or confronted. Also, add +2 to any Pacify roll but any combatants pacified by you are only passive towards you.

Rich Parents – Start the game with a House/living space, a basic vehicle without an add on, and some spending money.
(You can still have this Trait without parents – Batman)